| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Lyria Skydancer
Amarr Uninvited Guests
|
Posted - 2007.10.23 01:13:00 -
[1]
Originally by: Bellum Eternus
Tempest with dual BS sized webs, 28km scram, my Blasterthron isn't getting anywhere near it.
Good, blasters arent the only weapons you can fit on a mega you know. Blastermega needs a nerf.
To the op: Great idea. Atleast amarr can now somewhat dictate their range and use that "range bonus" its supposed to have.
|

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.19 12:20:00 -
[2]
This is a great idea and I hope it does get implemented some day. It would add ALOT of dimension into battles.
/signed -------------------------------------- The Inquisition III - Relentless Retaliation |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.19 13:14:00 -
[3]
Originally by: Cpt Branko Horrible ideas.
Reasons: (a) Makes it quite impossible to disengage/run away from a BS in a, for instance, BC (you either have a MWD and get webbed fully or have a AB and are way slower), and your web reaches to 20km range, his reaches to 40km, distruptor reaches to 24km, and makes it very hard for a non-nano cruiser to disengage given the relative speed differences between a BS and a cruiser. (b) Makes blobbing more popular - since once you have a web on someone, or multiple webs, there's much less chances of the person getting away, and then you can bring reinforcements at will without danger of said people disengaging. This is one of the inevitable consequences of long-range webbing in general. (c) Ultimately makes battleships with extra midslots even better at being be-all end-all vessels for small gang combat.
Positive sides are only really making frigates/interceptors more desirable for speed-tanking turrets with a AB.
a) Making it hard to disengage is bad? why? This is good. BTW The BS cant just disengage that easy either. If they are both in 20km range the BC will web the BS harder wich means BC will have higher speed.
b) You mean nano gangs have to switch to ships that cost more and risk more instead of being able run 99.99% of times when things go bad? This is good.
c) Battleships already are because they have huge tanks and heavy neuts. Web or not battleships *****everything within 24km. This change atleast gives frigs and cruisers some more room play within 10km also. Right now its like an on/off die switch to get within 10km of something thats bigger then you. -------------------------------------- The Inquisition III - Relentless Retaliation |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.19 14:08:00 -
[4]
Originally by: Cpt Branko
You mean the BS blobbers finally get to kill something every single time someone engages one of them?
1. Learn to use a scout 2. Nano gangs blob exactly the same way, BUT nano gangs can run much easier when they get outnumbered. Both are blobs.
I dont see a problem in making it a bit riskier for nano.
-------------------------------------- The Inquisition III - Relentless Retaliation |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.19 22:21:00 -
[5]
Originally by: Cpt Branko
One of the main reasons I like low-sec as opposed to 0.0 is that I don't have to meta-game to roam, since getting away from anything short of a really really good gatecamp is very possible.
Uhm what? This is exactly the problem. Everyone plays like you. They grab their hac and dont attack anything except something they have a 99% win chance against, everything else they see they run. Trust me i know, Ive been out in my hacs ALOT and every time i encounter a hac like vaga or deimos or anything that is similar to my own power they BAIL or they bring a nano gang that cant be countered with anything but a counter blob. Nano needs to die, im sorry. -------------------------------------- The Inquisition III - Relentless Retaliation |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.19 22:35:00 -
[6]
Originally by: Dianeces
No it doesn't, and no you aren't.
Fail. -------------------------------------- The Inquisition III - Relentless Retaliation |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.19 22:53:00 -
[7]
Originally by: Trigos Trilobi More shades of grey, no need for ridiculous speeds to keep you safe and no need to always spew barrage from 15km+ cause your speed tank is cut to one tenth below that range.
Exactly. More shades of grey is what eve needs. Well put. -------------------------------------- The Inquisition III - Relentless Retaliation |
| |
|